1-Hour Beginner Individual Soccer Session (PlayâPracticeâPlay Format)
Session Goal: Assess technical foundation (touch, dribbling, passing, coordination) and introduce the Coerver framework for skill development: Ball Mastery â Moves â Small-Group Play.
Play Phase (10â15 min): Free Play Warm-Up
10x10 yard grid, 1 player + 1 ball.
Dribble freely; add challenges every minute (right foot only, left foot only, include turns, dynamic movement).
Coach focus: observe first touch, control, both-foot use, change of pace, spatial awareness.
Practice Phase (30 min): Teach and Repeat with Purpose
A. Ball Mastery (10 min)
Toe taps, foundations, inside/outside rolls, sole rolls, pull-push combos, L-turns.
Focus on rhythm, posture, coordination, and control.
Cue: âFast feet, soft touch.â
B. Dribbling and Turns (10 min)
10-yard cone line.
Inside/outside dribble, inside cut, outside cut, pull-push behind leg, hook turn, stepover + acceleration.
Focus: explosion after the move and quick recovery.
C. Passing and First Touch (10 min)
Use rebounder or wall.
Pass off wall, control with opposite foot, pass again.
Vary distances and surfaces (inside, laces, outside).
Challenge: 10 accurate passes in a row with both feet.
Play Phase (15 min): Apply in Game-Like Context
1. Dribble to Target (5 min)
Dribble toward 3 cone goals, focus on quick turns and scanning.
2. Timed 1v0 Race (5 min)
Perform 1v1 move past cone defender, explode into space, finish through gate or shot.
3. Creative Play (5 min)
Player creates own sequence of moves, turns, and finish.
Session 11 â Scanning, Awareness & Decision Speed
Goal: Improve head-up play, scanning, and quick decision-making.
Play: âHeads Up Dribble Gameâ â dribble through gates while calling out numbered cones the coach points to (forces scanning).
Practice:
A. Ball Mastery â add scanning every 2â3 touches.
B. Receive & Decide â call color or number before turning.
C. 1-Touch Direction Control â receive from wall, redirect to target cone.
Play: âColor Reaction Challengeâ â coach calls colors; player must instantly react, dribble, and pass accurately.
Session 12 â Feints, Fakes & 1v1 Deception
Goal: Refine attacking creativity through feints and disguise.
Play: âDeception Raceâ â perform a move at each cone, alternating real and fake turns.
Practice:
A. Review Coerver Feints â stepovers, scissors, shoulder drop, Matthews.
B. Introduce Combo Feints â double scissors, stepover + body lean.
C. Create Your Own Move â encourage creativity within control.
Play: 1v1 gate attack (imaginary or with partner) focusing on deception before acceleration.
Session 13 â Quick Transitions: Attack to Defend
Goal: Train reaction and recovery when possession changes.
Play: âTransition Tagâ â dribble freely, drop ball on signal, sprint to recover.
Practice:
A. Ball Mastery Under Pressure â 10-sec bursts, immediate recovery.
B. Reaction Drills â coach calls âlose it!â â turn, sprint, regain.
C. Defensive Body Shape â approach, slow down, recover balance.
Play: âWin It Backâ â player loses ball, must retrieve and restart attack.
Session 14 â Combination Play & Passing Angles
Goal: Build understanding of triangles and supporting movement.
Play: Wall triangle challenge â simulate passâsupportâreceive angles.
Practice:
A. One-Two Passing â rebounder setup or cones for directional movement.
B. Pass & Move â adjust body to create new angles after each pass.
C. Wall + Cone Triangles â work both sides for balance.
Play: âAngle Sprintâ â pass, move to new cone, receive again under time.
Session 15 â Finishing with Both Feet
Goal: Develop comfort striking with both feet using different surfaces.
Play: âFinish the Gateâ â dribble into shooting zone, finish through cone goal.
Practice:
A. Ball Striking Technique â inside/laces volleys, both feet.
B. Moving Finishes â touchâshoot rhythm.
C. One-Touch Finishing â from rebounder or dropped pass.
Play: â3-Finish Challengeâ â one right-foot, one left-foot, one combination move before finish.
Session 16 â Speed of Play & Small-Area Control
Goal: Combine all Coerver components at game tempo.
Play: 30-second âSpeed Circuitâ â dribble, move, turn, pass, finish non-stop.
Practice:
A. Rapid-Fire Footwork â 10-move pattern with no pause.
B. Tight-Space Dribble â 5x5 yard grid max control.
C. One-Touch Passing Rhythm â alternating feet, fast tempo.
Play: âSpeed Roundâ â complete full skill sequence in under 40 seconds.
Session 17 â First Touch Direction & Receiving in Motion
Goal: Perfect touch that sets up next action.
Play: âTouch & Goâ â coach calls a direction, player receives, turns, and dribbles into that space.
Practice:
A. Cushion Touch â different ball speeds, different feet.
B. Receive & Turn â open body to field.
C. Receive While Moving â combine run + controlled first touch.
Play: âReact & Moveâ â coach gives visual cue for which gate to attack after touch.
Session 18 â Functional Moves to Beat a Defender
Goal: Apply moves based on game scenarios (tight, open, angled).
Play: â3-Zone Attackâ â start in tight area, dribble through mid zone, finish at pace.
Practice:
A. Tight-Area Moves â hook, drag, pullback.
B. Open-Field Moves â scissors, Matthews, feints.
C. Angled Approaches â diagonal dribble and turn.
Play: âChoice Gameâ â player selects best move for space given.
Session 19 â Small-Sided Game Principles
Goal: Apply all skills to mini game structure.
Play: â3-Goal Gameâ â choose between three goals for best angle.
Practice:
A. 1v1 and 2v1 Scenarios â decision-making under pressure.
B. Support Angles â pass, move, open up space.
C. Transition Play â defend â win â attack.
Play: Mini 3-minute games with goals to simulate real play.
Session 20 â Performance Assessment & Free Expression
Goal: Evaluate skill growth and let creativity take over.
Play: âSkills Showcaseâ â free-flow 3-minute session showing all learned moves.
Practice:
A. Assessment Drills â touch count, accuracy, speed, control tests.
B. Creative Freestyle â link 5 moves + 2 turns fluidly.
C. Finishing Challenge â both feet, varied distances.
Play: âCoachâs Choiceâ â player performs best move combinations in sequence.
Session 4 â First Touch & Ball Control Under Pressure
Goal: Develop first touch in motion and control when space or time is limited.
Play: 1v1 âPressure Gateâ â player dribbles to cone gates and must control before turning under simulated pressure.
Practice:
A. Ball Mastery â pull-push, sole rolls, V-moves on the move.
B. First Touch â wall work with alternating feet, receiveâturnâpass under time.
C. Receiving on the Move â lead touch into space, directional control.
Play: âTurn and Goâ drill â coach calls direction; player must receive, turn, and explode.
Session 5 â Shielding, Balance, and Body Position
Goal: Teach protection of the ball and physical control.
Play: 1v1 body positioning (shadow defender).
Practice:
A. Ball Mastery â inside/outside rolls while holding body low and balanced.
B. Shielding Practice â ball under foot, pivoting to protect from âdefender.â
C. Turns Under Contact â use body feints, shoulder drops.
Play: âHold for 5 Secondsâ â player must protect ball inside 5-yard circle.
Session 6 â Passing Accuracy & Vision
Goal: Improve passing technique, vision, and decision-making.
Play: Gate passing challenge â hit as many targets as possible in 60 seconds.
Practice:
A. One-Touch Passing â rebounder or wall, both feet.
B. Driven and Lofted Passes â technique work for distance and accuracy.
C. Combination Play â pass, move, receive; work on movement after pass.
Play: âTarget Timeâ â aim for mini goals with limited touches.
Session 7 â Speed with the Ball & Change of Direction
Goal: Improve dribbling speed while maintaining control.
Play: Timed slalom dribble race through cone course.
Practice:
A. Ball Mastery â fast footwork patterns.
B. Direction Change Moves â inside/outside cuts, hook turns, stepovers at full speed.
C. Acceleration Focus â first touch out of turn must explode into space.
Play: âBeat the Lineâ â timed sprint + dribble combo challenge.
Session 8 â 1v1 Attack & Counter Moves
Goal: Build attacking confidence and 1v1 effectiveness.
Play: 1v1 mirror challenge â beat imaginary defender at midline.
Practice:
A. Review Coerver 1v1 moves (Matthews, scissors, double cut, stepovers).
B. Counter-moves â one move followed by a secondary fake.
C. Finishing after Move â attack cone goal after beating âdefender.â
Play: âCombo Battleâ â perform 2 moves then sprint to finish.
Session 9 â Creativity, Rhythm, and Combination Flow
Goal: Combine mastered moves fluidly; introduce rhythm and timing.
Play: 30-second freestyle challenge â player creates own Coerver combo.
Practice:
A. Flow Sequences â link 3â4 moves smoothly.
B. Foot Rhythm â alternate tempo between slow control and explosive burst.
C. Creativity Encouragement â add signature moves or transitions.
Play: âPattern to Goalâ â create combo â beat line â finish.
Session 10 â Game Application & Small-Sided Thinking
Goal: Apply all Coerver foundations in realistic play flow.
Play: â2-Gate Decision Gameâ â two goals, choose which to attack.
Practice:
A. First Touch & Dribble Choices â react to coachâs call (left/right).
B. Move & Finish â combine 1v1 + passing accuracy under fatigue.
C. Transition Drill â lose the ball â immediate recovery sprint.
Play: âScenario Playâ â 3-minute mini games (attack, turn, finish).
1-Hour Individual Soccer Session #2 (PlayâPracticeâPlay Format)
Session Goal: Build on foundation from Session 1 by introducing 1v1 attacking moves, quick direction changes, and receiving to turn. Continue reinforcing Coerver principles: Ball Mastery â Moves â Game Application.
Play Phase (10â15 min): 1v1 Gate Challenge
Setup: 10x10 yard grid with 3 cone gates spaced around edges.
Activity: Player starts in center and must dribble through as many gates as possible in 60 seconds, using both feet.
Progression:
⢠Round 1: open dribbling through gates.
⢠Round 2: must perform a Coerver turn before entering each gate.
⢠Round 3: timed competitionâbeat your score.
Coach focus: scanning, speed with control, composure in tight space.
Practice Phase (30 min): Teach and Repeat with Purpose
A. Ball Mastery (10 min)
Progress from Session 1 with more dynamic patterns.
⢠Insideâoutside combo (right/left foot).
⢠Sole roll + L-turn sequence.
⢠Toe-tap + pull-push rhythm.
⢠5-move combo challenge (foundation, roll, L-turn, Cruyff, stepover).
Cue: smooth transitions, keep head up, use both feet.
B. 1v1 Moves (10 min)
Introduce Coerver attacking moves for âbeat your defender.â
⢠Step-over (single/double).
⢠Scissors (right-left combo).
⢠Matthews (insideâoutside fake).
⢠Double cut (insideâinside or outsideâoutside).
Perform moves 3x each, then add quick explosion.
Add-on: timed move-to-goal sequence for speed.
C. Receiving and Turning (10 min)
Use a wall or rebounder.
Focus on first touch and turning under control.
⢠Receive on back foot, open body.
⢠Half-turn (receive â pivot â pass back).
⢠Pull-back turn with change of direction.
Add challenge: alternating foot turns every 2 reps.
Play Phase (15 min): Game-Like Application
1. Dribble and Turn Circuit (5 min)
Set up 4 cones (square).
Player dribbles to each cone, performs a different Coerver turn, and accelerates out.
Goal: maintain speed and control.
2. 1v1 Shadow Drill (5 min)
Use two cones 3 yards apart as âdefenders.â
Perform a Coerver move to âbeatâ the cones, then sprint 5 yards into open space.
Repeat with different moves.
3. Free Play Challenge (5 min)
Player strings together at least 3 Coerver moves and 2 turns in sequence, ending with a strong finish (through gate or on goal).
1-Hour Individual Soccer Session #3 (PlayâPracticeâPlay Format)
Session Goal: Build speed, coordination, and decision-making. Focus on first touch under pressure, combination play, and transitions. Integrate Coerver âSpeedâ element â speed of foot, thought, and execution.
Play Phase (10â15 min): Dribble Tag or Chase Race
Setup: 10x10 yard area.
Option 1 (solo): Place 3 cones around area; player must dribble around each cone before time runs out (simulate pressure).
Option 2 (with partner): Dribble tagâeach player tries to protect ball while tagging the other.
Focus: quick reactions, direction changes, awareness.
Practice Phase (30 min): Teach and Repeat with Purpose
A. Ball Mastery with Speed (10 min)
Dynamic footwork under fatigue.
⢠Quick foundations (20 sec bursts).
⢠Double sole rolls + push forward.
⢠Zigzag cone weave at full pace.
⢠5-move flow combo at speed.
Goal: increase tempo without losing control.
B. Combination Passing & Receiving (10 min)
Solo with wall or rebounder.
⢠One-touch passes (inside foot).
⢠Controlâturnâpass (simulate receiving under pressure).
⢠Passâmoveâreceive pattern (work both feet).
Add challenge: call out âturn left/rightâ before each receive.
C. Finishing / Target Accuracy (10 min)
Set up 2â3 mini goals or cone gates.
From 10 yards, dribble and shoot/pass through gates.
Vary approach angles.
Focus: balance, timing, and accuracy.
Play Phase (15 min): Game-Like Scenarios
1. Pressure Turns (5 min)
Coach calls âleftâ or ârightâ; player must turn instantly and accelerate out.
Goal: simulate receiving under pressure and turning away.
2. Timed Skill Circuit (5 min)
Combine dribble â move â pass â turn â finish sequence.
Track how many clean reps in 2 minutes.
3. Free Creative Flow (5 min)
Player creates their own âCoerver comboâ â 3 moves, 1 turn, 1 finish.
Focus on rhythm and flow.
Lesson 1 â Technical Assessment & Awareness Foundations
Goal: Establish technical baselines, scanning habits, and speed of thought.
Focus Areas:
⢠Head-up dribbling and directional first touch
⢠Scanning before and after touch
⢠Reacting to color or number cues
Activities:
⢠Dribble through 4 color-coded gates, respond to coachâs color call
⢠First touch to open space, second touch acceleration
⢠5-move combo (inside roll, outside roll, scissors, Cruyff, drag-back)
Equipment:
Colored cones, ball, small goals or target gates
Evaluation:
Head remains up 75% of touches; clean control both feet; quick response to cues
Lessons 11+ â Game Intelligence, Flow, and Free Expression
Goal: Transition from technique to tactical intelligence and personal style.
Focus Areas:
⢠Reading cues before receiving (scanning + anticipation)
⢠Integrating all Coerver components under fatigue
⢠Creativity and expression through combinations
⢠Simulated 2v1 decision training (solo: respond to color or voice cues)
Activities:
⢠âDecision Gridâ â color cones represent different move responses
⢠âPressure Flow Drillâ â 3-move combo, change of direction, finish
⢠âScenario Circuitâ â lose ball â recover â attack next gate
Equipment:
Colored cones, ball, mini goals
Evaluation:
Smooth execution in transition, correct tactical choices under pressure, visible creativity and confidence
Lessons 4â10 â Mastery Phase (Speed, Transitions, and Finishing)
Goal: Build mastery through repetition, endurance, and situational realism.
4. First Touch Under Pressure
â Receive from rebounder, open body, directional control
â Focus: timing and spatial awareness
5. Transition Play (AttackâDefend Simulation)
â Dribble to gate, drop ball on signal, sprint recover
â Focus: immediate reaction and balance recovery
6. Passing Rhythm and Movement
â Solo wall work: pass, move, receive; add overlap pattern
â Focus: movement after pass and one-touch accuracy
7. Speed & Fatigue Control
â High-tempo cone slalom, alternating surfaces (laces/inside)
â Focus: clean technique at match intensity
8. Finishing Technique
â Touchâshoot sequences using both feet
â Focus: composure and finishing precision
9. 1v1 Decision-Making
â Mix attacking moves with change-of-direction reactions
â Focus: reading distance before committing
10. Small-Sided Simulation
â Combine turns, passes, and finishing through two mini goals
â Focus: apply all Coerver pillars with pace and creativity
Equipment:
Cones, rebounder or wall, small goals, timer
Evaluation:
Touch quality at high speed, clean finishes both feet, anticipation during transitions
Lessons 2â3 â Tempo, Control, and 1v1 Deception
Goal: Elevate control, rhythm, and attacking confidence in small spaces.
Focus Areas:
⢠Advanced Coerver combinations (L-turn, V-drag, Matthews, stepovers)
⢠Functional feints and double-move sequences
⢠Acceleration after deception
Activities:
⢠3-cone Coerver circuit with specific moves at each point
⢠â1v1 Shadowâ â beat an imaginary defender cone with combo move
⢠Timed skill rounds (30-sec bursts for control under fatigue)
Equipment:
Cones, markers, ball
Evaluation:
Fluid transitions between moves; explosive speed after final touch; control maintained under fatigue